course modules

   Warm Up's
  Isolation Training
  Speed Development
  Strength Training
  Stamina Training
  Flexibility Training
  Rhythm Training
  Mobility Training
  Cool Down's

  Fitness Testing

sPEED - menu
Speed Development Intro
Team Speed
Pure Speed Drill
Over and Under Drill

Segment Training 1
Segment Training 2

Speed/Agility Circuit Intro
Circuit 1 - Forward Ladder
Circuit 2 - Zig Zag Runs
Circuit 3 - Mini Hurdle Hops
Circuit 4 - Four Corner Drill
Circuit 5 - Lateral Ladder
Circuit 6 - Traffic Runs
Circuit 7 - Recover Sprints
Circuit 8 - Agility Drill


Fast Feet Drill 1
Fast Feet Drill 2

The Running Tree Drill
Scotland Runs
Flag Running
Acceleration Running
The Brazil Run
Sprint Sets 1

Sprint Sets 2
Half Field Runs
Liverpool Runs
Shuttle Runs

The "T" Test

Speed Endurance
High Intensity Shuttle
Pyramids
Cruise and Sprint
Hollow Sprint
Cross Drill

Speed Training
Sprinting Technique
Sample Speed Drills

Speed of Reaction
Reaction Drill1
Reaction Drill2
Reaction Drill3
Reaction Drill4
Reaction Drill5
Reaction Drill6
Reaction Drill7
Reaction Drill8

speed development
Speed Development Introduction
 
  What is speed, and why is it so important? Why does every coach,
want their players to be faster?

Speed of movement pure or limb speed.

It is the maximum capacity of an individual to move from one point to another. This type of speed is primarily genetic, and there is an old saying that ”the only way to be fast is to choose your parents”. Of course this is an exaggeration but unfortunately to a point is true. Every player can improve in relative degrees their pure speed, but in reality a slow player is never going to be “lightning fast.”

There are many components involved in improving a player’s pure speed.

  • Stride length.
  • Stride frequency, or cadence.
  • Plantar flexion and dorsi-flexion.
  • Arm pump action.
  • Working on improving all of the elements, and strengthening of the relevant muscle groups (quads, hamstrings, calf, deltoids, abdominals, lower back pectorals, etc.
  • Plyometrics, jumping and bounding.
  • High knee lift action, with a quick recovery between phases.
  • Dynamic flexibility.
  • The ability to relax (to achieve maximum explosion, a player must be able to “maximally relax”.
  • Mental focus.
  • The balance between acceleration and deceleration.
  • Core stability.
  • Posture.
  • To develop maximum speed, short distances should be used.
  • Weight control. If the athlete has excess weight losing it will speed them up. Lean body weight should be at least maintained.
  • Downhill training (over speed work).

Every athletic event by its very definition is, and has to be linear, and measurable, and has a start and a finish. In a race every participant has the same starting position, in soccer, a player has to overcome a myriad of
possible starting positions.

Jogging forwards, with a possible massive acceleration backwards.

Sliding sideways, a maximum explosion forwards, followed by a maximum explosion backwards again.

A maximal jump (to head the ball) followed by a maximal forward sprint.

From a prone position (being on the floor after a tackle) followed by maximal sprint forwards.

Hurdling over an opponent, followed by a maximal sprint.

All of these examples have another variable to understand, the aggression of an opponent at the starting position trying to stop you.

These are a few examples of the random starting positions required in soccer, none of them linear, repetitive, or predictable.

So whenever pure speed training is undertaken, as many variables in the starting position are absolutely vital. As can be seen from the examples, the majority of the starting positions, are very unbalanced and non linear. Also the distances sprinted are random and variable.

The average sprint in modern soccer is 13/15 metres. No athletic event has to run forwards at maximum speed, stop dead, sprint backwards, fall over, jump, walk, jog, have an “aggressor” hitting you at any angle, sometimes with a ball, etc.

All of training has to be totally specific to the needs of the game, and reflect wherever possible, as many of the myriad possibilities, within it.

Not to do so, is at best counter-productive, and at worst very dangerous as to put the players in injurious situations.