Players: It depends on the variation you are using for the rondo.
Grid: 10 yards x 10 yards in which players form circle. They can go outside the grid a foot or so but the idea is to keep the circle shape and not make the circle larger.
Key Points & Objectives:
These variations can be worked into rondo training to make the players problem solve, adapt and find solutions.
- Follow your pass: For 7v2 to 10v2 rondo have players follow their pass and move to the persons position you just passed the ball to. Encourages movement after passing.
- Do a push up after passing: This makes it impossible for the person you just passed the ball to give it right back to you (you are doing your push up and are not ready to receive the pass). This reduces players passing options making them adapt quickly.
- Sprint back to a cone that is 5 yards behind each player in the circle: This does the same as the push up but it works on running fitness instead of upper body strength.
- Two touch both feet mandatory: This makes players receive with one foot and pass with the other. It leads to using both feet and playing in a quick 1-2 rhythm.
- Players must hold hands in circle: This makes the grid smaller and ball movement picks up speed. Teamwork and speed of play are needed.
- Mandatory cheering after six completed passes or split: This creates a fun energetic atmosphere and team bonding. It is a nice variation to get players to enjoy the training environment.
- Air Rondo: Start with the ball in the air, it can’t touch the ground. This is a high level very skilled form of rondo.
- Add up to four defenders in the middle as you increase outside numbers and inside possession player (grid would have to be enlarger)
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